SaGa Emerald Beyond
- Publisher: SQUARE ENIX
- Genre: Role Playing
- Released: 25 Apr, 2024
- Size: 2,635.7 MB
- Price: $49.99
- App Store Info
Description
The latest standalone entry in the SaGa franchise, SaGa Emerald Beyond, brings together the very best elements of the beloved series to offer each player their own unique gameplay experience.Make use of glimmers and combos in battle; meet a diverse cast of races, including monsters, mechs, and vampires; and experience your very own story, created through your choices and actions.
Distant Worlds Woven Together:
Travel to 17 unique worlds from the Junction, either led by the hand of destiny or by a path forged by your own choices.
Discover the completely different cultures and landscapes, ranging from a densely developed forest of skyscrapers and a green and luscious habitat covered in plant life to a world governed by five witches, or one ruled by vampires - just to name a few of the distinct settings.
An Eclectic Cast of Protagonists:
Six leading characters, all from diverse backgrounds and with vastly different goals, set out on their journey in five unique story arcs.
They venture to the myriad of worlds for their very own personal reasons: One, a human on a mission to protect the barrier defending his city; another, a witch trying to regain her lost magic while maintaining her disguise as a schoolgirl; and yet another, a vampire lord out to regain his crown and reclaim the throne as the rightful king of his world.
Even selecting the same protagonist for a second--or third or fourth--playthrough will lead to completely new events and stories, a completely fresh path and experience.
A Story of Your Very Own Making:
SaGa Emerald Beyond has the greatest number of branching plots of any game in the SaGa series.
The story branches abundantly depending on your choices and actions. Every time you visit a world, the story will evolve, allowing the protagonist and player alike to discover new possibilities.
As the story unfolds in this way it becomes a tale all of your own, not only affecting the path you walk but also the multiple potential endings that await each protagonist.
Battles where a Single Choice Can Change Everything:
SaGa Emerald Beyond further refines the highly strategic Timeline Battles the SaGa franchise has been long renowned for. With series mainstays such as the skill to spontaneously acquire abilities through the Glimmer system, tactical ally placement known as Formations, and United Attacks that enable individual skills to connect together to form devastating chain attacks, it offers the best iteration of SaGa's turn-based combat to date.
The new combat system adds more drama than ever before, allowing you to support party members, interrupt enemy actions, and use United Attacks by strategically manipulating the order of ally actions.
The characters that join you, the weapons you wield, your party formation, and your tactics in battle - everything is up to you!
What's New in Version 1.1
:Spell targets will now be displayed while a spell is chanting as long as the original target is still alive.:Animations during some main menu operations have been shortened and response speed increased.
:The Tips screen now clarifies that scanning required the player to push and hold the button.
:Fixed the issue wherein monster abilities could not be absorbed from the Cordycep fiend Lord of the Earth
:Fixed the issue wherein a technique with the Delay effect causing a United Attack to be broken would not properly take into account the number of units participating in the United Attack when recalculating the combo rate.
:Fixed the issue wherein poison damge did not occur at the proper timing during an Overdrive.
:Fixed an issue related to additional United Attacks when an Overdrive occurred.
:Fixed an issue wherein monster abilities would not be absorbed when a Glimmer occurs during an Overkill.
:Ficed an issue wherein an Overdrive occurring during an Unleash ability would cause the Unleashing creature to not participate in the Overdrive.
:Removed abilities that cannot be aabsorbed from the Monster tech list/
:Adjusted a misleading description in the Mr. S Trial It's Showtime.
:Fixed the issue with the Mr. S Trial Unleash and Absorb wherein the trial would not be considered completed if an Unleash and Absorb occurred during a single Showstopper.
:Increased the amount of combo rate increase provided by Chain attacks.
:Adjusted the types of techs chosen for Overdrives.
:Fixed ana issue with conditional techs glimmered from Chain attacks.
:Resolved the issue wherein a Showstopper could erroneously lead into a United Attack.
:Fixed an issue wherein a charcter equipped with two different weapon types performing aa showstopped would have role effects specific to one type of weapon erroneously apply to technique performed by the other type of weapon.
(Ex. Dreadblayde Nobunaga apply instant death-level damage to non-two handed sword techs.)
:Fixed an issue wherein The Final Triaal during Tsunanori Mido's journey would erroneously occur immediately before the final boss.
:Fixed various minor graphical issues.
:Fixed various minor text issues.
:Adjusted various UI display elements.
:Fixed other minor issues.