With indie games taking centre stage over the past week or so, I thought it was high time to have a look at some of the indie classics I'd like to see ported to the App Store.
So here's a list of four different indie experiences that should make their way to iPhone and iPad. You might agree. You might disagree. Hell, you might even have your own ideas about which games you'd like to see.
Feel free to share those thoughts in the comments section. But keep it civil, yeah? We're all in this together, and being mean is the worst way to get your point across. Also I'll ban you if you're mean.
Fez
A 2D puzzling platformer that's actually in 3D. You what mate, how is that even possible? Well it's the world that the game takes place in that's three dimensional, and you twist it around to solve the problems the game sets you.
It's getting on a bit now, but it's still an incredibly interesting experience with an awful lot to do. It's got its problems, but I think it'd work really well on phones if the port is done well.
Undertale
A super old school RPG with some of the most interesting ideas gaming has seen in the past few years. It's tough, sometimes it's essentially a bullet hell shooter, and the game changes depending on your actions in other playthroughs.
The graphics certainly wouldn't be a problem for iOS devices, and there's definitely scope for a port that would translate the game to touchscreen pretty darn well too.
Nidhogg
A simple looking PvP sword fighting game that's actually incredibly smart. You run across a super chunky landscape trying to get to your opponent's home before they get to yours.
There's strategy, jumping, sliding, and all manner of other things going on here. Imagine a super challenging MOBA platformer with swords and you're sort of getting close. Maybe.
Night in the Woods
A game that's more about talking than anything else. And that's fine by me. You're a cat that heads back home and meets an interesting cast of characters. Interacting with them changes the outcome of your adventure.
It deals with a broad scope of themes, it's brilliantly well written, and I'm pretty sure it'd work just as well on touchscreen as it would on clicky button computer things.