You've probably heard of Guns of Boom. It's one of the most exciting FPS games available from the App Store, and sees teams of players trying to take and hold objectives in fast-paced and super fun battles. Interestingly though, things could have been very different.
In a case study just released by Unity. Game Insight, the dev behind Guns of Boom, explains that at the start of the game's life, it was actually being built for PC. As recently as 2015, there was a playable version of Guns of Boom, designed and built for computers rather than mobiles and tablets.
The change over to mobile was made much easier by the fact that the game had been developed in Unity. That meant that when Game Insight decided to make the move to a portable experience, it was nowhere near as stressful as it could have been.
The rest of the story you probably know. Guns of Boom got five million downloads over its first two weeks of life on mobile, and since then has developed into one of the games on the forefront of the mobile eSports revolution.
There's loads more of really interesting information about the process that went into making Guns of Boom, and if you're a fan of the game, or you're just interested in game development then you should definitely check it out by clicking right here.
We still love Guns of Boom here, and we're super glad that the decision was made to make it a mobile game instead of one of those boring PC games. If you wanna grab the game from the App Store, you can do that with a click right here.
So what do you think? Did Game Insight make the right decision moving to mobile, or would you have been happier playing the game from the comfort of your desk? Let us know in the comments below.