Developers we’d love to see on Playdate: Part 3

By , on June 19, 2019
Last modified 5 years, 4 months ago

On now to part 3 of our list of developers we’d love to see on Panic’s much-anticipated Playdate console. So far, we’ve had Asymmetric, thatgamecompany, Lucas Pope, and SWERY65 pop up. This time around, I’ve selected two developers that appear to be popular opposites of one another.

Robert Yang

Yes, Robert Yang – creator of Hurt Me Plenty, The Tearoom, and Cobra Club – was likely the first developer to jump to everyone’s mind when the Playdate was announced, but that’s only because he’s such a perfect fit for the platform.

I struggle to think of any creative better at taking a basic, outwardly silly concept and using it to thoughtfully explore complex concerns and ideas pertinent to both video game culture and the wider world. That might all sound a bit serious, but in reality Yang’s games are frequently funny and intensely playable. Again, he’s the perfect fit.

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Platinum Games

The Playdate might not be the most technically impressive of consoles, but that’s not to say that it won’t be able to deliver us a few decent action games. And, honestly, I’d trust no team more than Platinum to bring high-octane thrills to the pint-sized portable.

From Vanquish to Nier: Automata; Bayonneta to the upcoming Astral Chain, Platinum remains the undisputed king of action. While their stuff is usually huge in budget and scope, I’d love to see how they tackle the Playdate’s obvious technical constraints. Maybe a game where you manually crank Bayonetta up and down the pole?