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Waking Mars - GameClub
When Tiger Style debuted on the App Store with Spider, it demonstrated their strength as a developer by combining unique gameplay elements, controls designed specifically for a touch-based platform and a fascinating backstory told through found visual elements. After what seems like forever, the stu…
FREE!- GameClub
- Version 2.2.33
- Adventure Games
Box Cat Review
Upon first play, Box Cat seems a little bit of a revenge tale. Cats have been the bane of the night-time motorist for a long while, and sadly many are accidentally hit. Box Cat is here to turn the tables by smashing into as many cars as possible, causing chain reactions resulting in pileups, and making trucks explode. Each level starts on a city street. As Box Cat (or any of his unlockable cat cousins) you move back and forth, slamming into cars and sending them spinning out of contro…
Watch The Video ReviewInfinity Blade II Review
Not only did the original Infinity Blade introduce players to a new and cunningly effective combat system for touchscreen-based devices, it pushed the boundaries of what was possible on the iOS platform both visually and conceptually. Its iterative style of gameplay was (for some) simply repetitive, but more than anything else it has opened the doors up to a great story concept, something not lost at all in Chair Entertainment's sequel, Infinity Blade II. While those who played the or…
Watch The Video ReviewSuperman Review
GASP! What's this? A Superman game that isn't an abysmal failure of form and function? We here at Appspy are as surprised as you are! Let's face it, the man of steel has not had good representation in the videogame arena over the years. It's a shame too, as with a character who possesses such power and speed, there could be some great gameplay possibilities. While not delivering the answer to the prayers of those looking for the Superman equivalent of an Arkham Asylum, DC Comics have c…
Watch The Video ReviewManny Pacquiao: Pound for Pound Review
Manny Pacquaio is an international boxing superstar, with some naming him the best in the world. It would only make sense then that he should appear in video games, but Pound for Pound is indeed an odd use of him. Taking the guise of an action based revenge film, this game has the titular Manny battling henchmen and street fighters in order to rescue his childhood friend who has been kidnapped. Upon starting, the game throws you right into the action. Each fight has a similar strategy…
Watch The Video ReviewXIII - Lost Identity Review
If you're not familiar with the comic series XIII, it's an intriguing story (not dissimilar to that of The Bourne Identity) and has been kicking around since the early 80s. The Franco-Belgian classic has been given a video game conversion already, but now iOS gamers can get a taste of this spy/conspiracy story for themselves with XIII - Lost Identity. Publisher Microids already has a history on the App Store, so it's no surprise to see the game taking on aspects of their earlier work…
Watch The Video ReviewBullet Time HD Review
Free games tend to fall in to one of two categories if you excuse the usual subset of 'trial' games from the mix: They're either incredibly polished and ready to bite down on your wallet at every opportunity they gets, or they're a cheap attempt at harvesting ad revenue with simple and overplayed clones. Now that I've made my overly simplistic generalization for the day I can only point a finger in disgust at Bullet Time HD for one major reason: It has contributed to ruining gamer's e…
Watch The Video ReviewINC Review
The story behind Inc is something about corporate bosses transferring their souls into robots and you needing to rescue a doctor. It didn't seem to matter once play started up and your character is jumping through pixelated vistas tagging beacons and obtaining stars on levels for a job well done. Inc uses on screen buttons. There is a left and right arrow to move, and a jump and attack button. Each level requires you to activate three beacons and make it to the end. If you beat the ti…
Watch The Video ReviewExtraction: Project Outbreak Review
One thing that never fails to amaze me about having so many developers trying their hand at breaking in to the iOS market is seeing the creativity that comes from adversity. One of the defining features of the platform is its touch screen, but it can be as much a curse as a boon. Twin-stick shooters have reached an almost amicable middle-ground of 'it works, but isn't perfect' situation, but developer ShortRound have broken out of the box with their latest work for publisher Chillingo…
Watch The Video ReviewMinecraft – Pocket Edition Review
Like so many others I have spent my time with and enjoyed playing Minecraft on my PC. While there are debates about whether it is a 'game' in the strictest of terms, there's no denying the sense of satisfaction that comes from setting a goal and working your way towards it. However, Minecraft - Pocket Edition... ... well there's no other way to say it other than "it's simply the free java browser version for your iOS device of choice," and this alone wouldn't be so bad, but it's also…
Watch The Video ReviewShantae: Risky's Revenge Review
Shantae is a half genie. She finds herself on a quest to travel all over Sequin Land to stop the evil pirate wench Risky Boots, who has stolen a magic lamp capable of terrible power. Predictability aside, what we have here is an old school platformer as you travel left or right from screen to screen, collecting items, defeating enemies, and engaging in boss encounters. Platformer fans should feel right at home. The game uses an on screen joystick and buttons. Shantae can move left or…
Watch The Video ReviewEvertales Review
Evertales by Crescent Moon Games and Thunder Game Works sounds like the perfect storm of experience developer, experienced publisher and a great concept as the two companies seek to bring a Trine-like experience to the App Store. However, much of the game can be characterized by a pervading sense that everything has been cut short just before anything interesting happens, making it tease of a relatively short game. Each of the game's six worlds are split in to two stages, ended firstl…
Watch The Video ReviewGangstar Rio: City of Saints Review
It hardly bears pointing out that the Gangstar series from Gameloft has taken its inspiration from Rockstar's GTA series, but where previous incarnations of Gangstar were happy to simply ape older generations of GTA, the latest version takes a swing at something entirely new. Unfortunately it's a swing and a miss as no matter how you look at it, Gangstar Rio: City of Saints fails to excite and inspire the same sort of sandbox fun it attempts to emulate. The problems are evident early…
Watch The Video ReviewJunk Jack Review
There's a sort of epiphany, a miniature moment of enlightenment if you will, that comes from a lifetime of playing video games. It can come even earlier than this, but you start to see the vast reams of games you've played as a rainbow of genres, each one blurring seamlessly in to the next with some becoming the strongest example of a specific moment. If you've not played the free-form exploration title Minecraft you've done yourself a disservice; while I personally dipped in and out…
Watch The Video ReviewSad Robot Review
One gets the feeling upon playing Sad Robot that it was created all around the premise of the catchy theme song that plays during the game. While this is not necessarily a bad thing, it might excuse some of the more questionable parts of this experience. Let us explore further. You control a robot flying through space. You collect coins, avoid obstacles, and sometimes you can gain a power-up to aid you. The coins can be used to purchase new robots, upgrade the power-ups and buy items…
Watch The Video ReviewWizardry Labyrinth of Lost Souls Review
I'm prepared to be lynched by the mob, but first hear me out: While I was never a personal fan of the first-person RPG while growing up (even despite some amazing examples of the genre on the Commodore Amiga, I get what makes them so appealing - I love the challenge of overcoming my ignorance and mastering an otherwise puzzling system of gameplay. Unfortunately for Wizardry Labyrinth of Lost Souls this is 2011 and we have better ways to remove 'hand holding' without making a player fee…
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