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Jetpack Joyride
There were two particularly interesting results that came of Brisbane-based developer Halfbrick studios release of Monster Dash (a fun, but basic endless runner) last year. Firstly it was the introduction of Barry Steakfries - a rebel without a cause and all-around monster slaying badass. Secondly,…
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Tin Man Can Review
There's something to be said for 'trial & error' gameplay done right. Games like Limbo and Another World are good examples. The player learns not to do something by being killed for their curiosity or their lack of reflex, but the checkpoint system of the game is lenient enough to allow the player to safely pursue their natural curiosity and exploratory drive. It's a nice balance, and one that Tin Man Can misses completely. Not only because every death sends you back to the start…
Watch The Video ReviewLittle Amazon Review
We come back to this time and time again, but if you design your game towards encouraging people to spend money on In-App Purchases, it should at most be a gentle nudge, and you should most definitely not have your entire game feel like a hampered grind. Little Amazon sadly falls in this latter category. Lily is trying not only to flee the clutches of the evil demon Gruul, but is trying to save the entire kingdom by running faster than she's ever run before. In a neat addition, the sto…
Watch The Video ReviewSwing King Review
Being a monarch must be taxing. Oh I’m not talking about the day to day turmoil of settling disputes and playing politics, but more when you're trying to smooch your girl-frog and some evil black furball comes along and kills the mood by sucking all the stars away. That transgression cannot stand! So in Swing King, you set off trying to collect all the stars back by flinging yourself from anchor point to anchor point, trying to reach the saddle of your flying unicorn before final…
Watch The Video ReviewZen Training Review
One of the ways to think about zen is that it is the path towards enlightenment. It is training your mind to relax and be at peace. Anyone who meditates or has unsuccessfully tried to meditate will know how difficult shutting your brain off can be. That's why it's been so interesting to see games capitalize on this concept. In the news post for this game on our site, I mentioned Tetris as a game you can play without any brain power whatsoever. In fact, games like Tetris, Zen Bound, Pat…
Watch The Video ReviewTNNS Review
After Ziggurat, it was going to be interesting to see what Action Button Entertainment came up with next. We're a little late to the party on this one, but with the release of TNNS (which is pronounced tennis), they seem to have cemented themselves as a maker of games with simple mechanics and premises, that reward an increase of skill from the player, while having very engaging low-fi presentation. TNNS is a variation on both Pong and Breakout, with a subtle change of control, and a r…
Watch The Video ReviewDeath Golf™ Review
Sometimes I wonder if we went down the wrong trouser leg of history and ended up with a version of Golf utterly devoid of any excitement or tension. Of course there's skill involved in making accurate shots and in a competitive environment you could argue for some sort of conflict occurring, but ultimately it's hitting a ball in the safe, lush confines of a green wonderland. Utterly safe. Utterly boring. Death Golf is like the other trouser leg - it's a world where golf is a struggle…
Watch The Video ReviewMagic Orbz Review
Let's get this out the way. Magic Orbz is Arkanoid with lush 3D visuals and some very fun power ups. The only thing magic about the orbs in question is the amount of destruction they do, and as usual with this type of game, why they never travel where you want them to. Now don't get the wrong idea right off the bat, this game is not being maligned. We're just explaining the experience in its simplest terms before we explore further... so let's do that now. Now if you're watching our v…
Watch The Video ReviewDropple. Review
For a long time now, games have taken advantage of what seems to be an innate desire to collect things, especially if those things are shiny or have a sense of value to them. In Dropple, you are collecting water droplets, and these water droplets are a currency that allows you to buy all manner of helpful items, from shields, to magnets, to the ability to rewind time. Did I mention that you're a giant water droplet yourself? There's definitely a possible analysis relating to our consum…
Watch The Video ReviewLuna Bears Review
I posit a question. Can it still be called a platformer if the character isn't technically jumping? Luna Bears has all the hallmarks of a traditional platformer; death defying physicality, coins, stars, and other special collectibles, and even Mario Bros-esque sound effects. The thing is that Luna, the character the player controls is a star, and stars are mostly known for floating. This is exactly what Luna does... it's just that through this mechanic, there's also plenty of somersaul…
Watch The Video ReviewPaper Galaxy Review
Our moon is sentient. It also has allergies. Now the game describes the sneezing as just a cold, but I think they might be lying. Welcome to Paper Galaxy. The moon has sneezed its way away from our solar system and now as it's trying to get back to the safe haven of the Earth's gravitational field, the evil Crab Nebula is chasing after it, trying to claim it as its own. You have to help the little guy back home, and quick. Without its influences, the oceans have been acting kind of cra…
Watch The Video ReviewGreen Jelly Review
Green Jelly is another entry in the genre of the cute styled physics flinger... and yet the intro has the titular jelly opening the fridge door not only to the sight of nothing to curb its hunger, but a mouse who is about to hang itself... with a ready made noose! Well that's exceptionally dark for a game about flinging a stretchy jelly around to grab candy. Maybe not. This is G5 after all. They make a lot of drama intense hidden object games, and maybe some of that melodramatic flair…
Watch The Video ReviewCrumble Zone Review
If you stop to think about your favorite games, I bet that most of you will love these titles partially for their music, and this is an example of how important sound design can be in a game. Now this intro is a little misleading. Crumble Zone has decent music, but that's not why it made such an impact upon playing. Instead we need to have a look at music's brother, the sound effect, in which this game delivers up in such a satisfyingly crunchy way, that the joy of the gameplay is inex…
Watch The Video ReviewBunny Cannon Review
Having to explain the facts of life to a child cannot be an easy task, especially when your species is the metaphorical benchmark for mating. It's probably not a good idea to let a young bunny's imagination go off on its own with conflicting reports either, because Bunny Cannon is what happens. The goal of each level is to get the required amount of girl and boy bunnies in their respective bassinets. This is accomplished by shooting a bunny cannon at any of the girl or boy bunnies jus…
Watch The Video ReviewMonsters, Inc. Run Review
It was bound to happen - the freight train of Disney Interactive's mash-up of successful iOS franchises with their own properties has run in to a bit of a snag. Where previous titles managed to blend its inspirations up and come out with something new, 'Monsters, Inc. Run' opts to simply balance the freemium auto-runner to create something more akin to what the first title should have been. As such the best moments of this title match those of Mega Run by Get Set Games without much in…
Watch The Video ReviewZombies. Review
[This title was featured as the mini-review for the Friday News Wrap-Up for the 14th of December, 2012] You're a grunt crushed under the wheels of a large corporation working in their IT department, and suddenly, one day, you find out that the management have all turned in to zombies. It doesn't matter how or why, but by scavenging the building you'll find enough weapons to make your way to the exit, maybe save a few co-workers and blow up those damn printers that have always annoyed…
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