Updated at 22:05 GMT: Since the publication of this article, VentureBeat has amended its story with the following:
"Correction 10:50 a.m. Pacific time: The Oculus Rift will support Android, not iOS, as this story originally stated. We regret the error."
Sorry guys - false alarm.
Original story follows:
Oculus VR, the company responsible for the Oculus Rift virtual reality headset, will be releasing an iOS-compatible version of its 3D goggles for use with mobile games.
According to a report by VentureBeat, the announcement was made this morning by Oculus VR CEO Brendan Iribe.
Speaking during his keynote at GamesBeat 2013, Iribe said: "We have some exciting plans of the mobile VR side as the PC VR side."
He expressed his interest in "hitting the consumer market", and complimented Oculus VR chief technology officer and veteran games developer John Carmack (pictured above) for his work on the mobile headset.
Apparently, this mobile version of Oculus Rift will be lighter than the PC headset, presumably to take advantage of the portable nature of iOS devices.
We're not sure we can see ourselves strapping on Oculus Rift goggles to play a quick burst of Angry Birds while queuing at the supermarket.
However, with the creativity of mobile studios like Fireproof Games and Simogo, and the huge graphical clout of the Apple's new A7 chip, we reckon that the Oculus Rift could have a bright future on iOS.
Expect the mobile version of Oculus Rift to launch around the same time as its PC counterpart.