Sega releases Rhythm Thief & the Paris Caper, then pulls it from the App Store within 24 hours

By , on January 10, 2014
Last modified 10 years, 10 months ago

I was meant to preview Rhythm Thief & the Paris Caper yesterday. I was looking forward to it, too, as the 3DS game it's based on, Rhythm Thief & the Emperor's Treasure, is a quirky, entertaining serving of dance-based larks.

However, once I'd hooked up my video capture device and cleared the game's tutorial, I found myself trapped in a weird update loop. According to the onscreen prompts, the date had changed on my iPhone, and the game needed to download new data to compensate for this sudden shift in timezone.

Of course, the time on my iPhone hadn't changed. The problem was with the game itself - specifically, with the game's constant need for a network connection in order to work.

It seems I wasn't the only one who noticed that there was trouble in dance paradise. Today, less than 24 hours after launching Rhythm Thief & the Paris Caper, Sega pulled the game from the App Store.

What's more, punters who already paid the £6.99 / $9.99 for the game couldn't play it either, instead being greeted with this message upon launch:

Having just checked the app, I can confirm that Rhythm Thief & the Paris Caper is now functioning again for existing users. 

We understand that Sega is currently working to bring the game back to the App Store.