It's Christmas, that perfect time of year to put your feet up, grab your brand new device, and play some good old mobile games.
Not sure what to play? Well, we recommend Rayman Adventures, the brand new mobile platformer that continues where the excellent Jungle Run and Fiesta Run left off.
That means you'll sprint, jump, and punch your way through a ton of beautiful new levels - except this time with a much greater freedom of movement.
You can now swipe to change direction at any time, and explore the highs and lows of every level to find hidden stuff. It completely changes your approach to every section.
There's another exciting new feature - the Incrediballs. These are collectable companions who provide awesome power-ups to help you get higher scores.
And that's the focus of this here guide, really - to help you use these Incrediballs and Rayman's skills to get the highest scores in each and every level.
How to use your Incrediballs
Incrediballs are an incredibly powerful new companion for Rayman and you'd do yourself disservice if you ignored them - so don't.
They come in three different types. Seekers hunt for hidden Teensies and Lums, Protectors temporarily keep you safe from damage, and Inhalers pull all Lums towards you to make it easier to collect them.
You can bring up to three Incrediballs with you in a level, with the intensity of their power-ups increasing the more of each kind you bring.
Keep their powers in mind as you complete each different level, and bring the type that will most benefit you. A good rule of thumb is to bring Seekers into levels where you have to find all of the Teensies, Protecters in combat levels, and Inhalers when you need to collect a ton of Lums.
You only really need to bring three of the same types in the Lum-gathering and combat levels, while time trial and Teensie rescue levels will be easier if you bring at least one Protector. Experimentation is key.
How to get the most out of Rayman and Barbara
Yes, those Incrediballs are pretty cool but don't let them blind you from the fact that both Rayman and Barbara are powerful on their own.
They can both beat up enemies, ground pound, jump, grab onto ledges, and glide. Using those abilities is quite self-explanatory - or is it?
A few of these abilities have secondary uses that you have to figure out for yourself.
Take the punch, for example. If you use that when running, you'll get a slight speed boost. Combine this with a jump and you'll fling yourself forward - it's essential in time trial levels.
Your ground pound can also be used as a defensive move in the air when you need to stop immediately.
You can also use it to hit bouncy items and get thrown quickly through a level in time trial.
Rayman Adventures is out right now in the App Store [download] and Google Play [download].
This article is sponsored as part of Steel Media Preferred Partners.