Spazcon Review

By , on April 21, 2011


Spazcon
Download on the AppStore
3 out of 5

PROS

  • Interesting concept; out of control character, use barriers to 'reign' him in.
  • 'Hardcore' mode adds a timer; provides a pressure to succeed not otherwise given in the game.
  • Fun retro-inspired style.

CONS

  • Imprecise controls; lines act more like a guideline - players must wait for Barry to eventually do the right thing.
  • No external pressures (monsters, hazards, etc.) to mix up the challenge; though this would only add more frustration until the controls are worked out.

VERDICT

Spazcon misses the mark in trying to mix up an out of control character with controls designed to nudge him in the right direction, making for a tiresome challenge that lacks variety.


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Barry may be a data entry clerk at Spazcon, but his dreams of becoming the company president are going to be short lived because trying to stay focused in this quirky platforming challenge by TouchTilt Games is the largest hurdle you'll have to overcome on this virtual quest.

In order to work harder, longer, faster, stronger (or something like that), Barry needs coffee - lots of coffee. So it's up to you as the player to make sure that Barry collects all the coffee on a level before taking the elevator on his climb to the top. There's nothing preventing you from simply jumping in the elevator, though this will net you no gain as you require ALL the coffee in the levels available to you to unlock the next sequence of levels; as such the elevator acts as a sort of obstacle that simply wastes your time. To avoid the elevator and other level hazards you need to draw lines under Barry with a swipe, providing him with a barrier that either helps to guide him where he's needed or provides a handy platform to jump on to reach higher areas. Unfortunately this is a bit of an imprecise science and Barry constantly jerks, slides and jostles around, only stopping to jump once he has slowed down enough, making many levels a frustrating waste of time as you hold Barry up until he eventually decides to perform the action you require.

While the whole 'retro' appeal has its charms, when the gameplay feels as old as the game looks the appeal is almost immediately lost. At times it can be difficult to work out whether an object is part of the background or foreground, though this isn't much of a problem as most hazards are simply benign and only act as awkward barriers to overcome (which is appropriately challenging enough thanks to Barry constantly bouncing around).

Spazcon feels like it has spent more time on the presentation and less on the actual gameplay itself and while it's interesting to have a character that borders on being out of control, requiring players to learn counter-intuitive methods in order to control them results in errors in judgement where there should only be clarity. A fun idea, but lacking in execution.

Screenshots

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