Everybody Hates NASA: Pro Review
PROS
- Challenging defense gameplay.
- Quests provide alternate objectives beyond the main campaign.
- Lots of random sci-fi references mashed together.
CONS
- Levels can quickly spiral out of control.
- Sound filters garble a lot of the spoken audio.
VERDICT
Whether you're blowing up asteroids or negotiating a new advertising contract, Everybody Hates NASA remains quirky from the outset and keeps it rolling until the end; an odd delight to enjoy.
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Sometimes you have to wonder if you get what you deserve when you make a wish and it's eventually answered. I often wish for developers to try their hands at something whacky and out of the ordinary, if only to give me something interesting to review. Everybody Hates NASA by Inert Soap could certainly be defined as 'whacky' and 'out of the ordinary' and while it's not a perfect game, the way in which it seems to be able to mash seemingly disparate elements together is impressive.
At its core the gameplay revolves around defending a planetoid from asteroids, preventing your astronaut from being crushed while fulfilling objectives being thrown at you by insane scientists. Each planetoid is split in to quadrants that can be designated as a resource generating quadrant or as a weapon to defend from incoming objects. Defensive structures can also be built over these quadrants, often providing a surface that can bounce debris away before blowing it up. Managing these quadrants isn't too difficult once things are set up, but if you allow the debris to get out of hand you'll have no time to deploy new defensive structures, ultimately leading to a restart of the level itself.
When you're not planting billboards on planetoids or defending oil derricks with beach balls, you can spend crystals collected on each level on upgrading your offensive and defensive items. Additional side-quests are also made available by completing levels and prior quests, rewarding players with more experience to upgrade their items.
Everybody Hates NASA isn't without its flaws, especially when attempting to defend a planetoid for the first time as it's easy to get overwhelmed by the incoming asteroids (or aliens) without knowing how many defenses you'll require. It's not a perfect game, but despite so many elements feeling out of place it all comes together in a way that's enjoyable. Worth checking out if you're feeling adventurous.