Most of us who grew up in the 1980s remember the 'Choose your own Adventure' books, but how many remember the 'Fighting Fantasy' series? It was a style of choose your own adventure that involved using dice to roll up a character with stats, and then during the game, dice rolls were required for skill checks and combat. Success or failure would change the outcome of the story, and the outcome more often than not was death.
Temple of the Spider God is a tale that takes this style of gamebook and digitizes it, allowing the computer to handle all the character building and dice rolling, so the player only has to deal with the choices they make. As the right hand of the Duke of Miramar, a chest is presented that holds a dangerous presence. This kickstarts an adventure involving the last expedition of the famed explorer Cortez, and an emerging threat to your homeland.
The tale is intriguing enough but sadly this game is plagued by the same issues associated with the 'Fighting Fantasy' series. You're at the mercy of luck when it comes to the dice roles, and more often than not a bad roll can end your adventure before its begun. Also a wrong choice can also spell adventure's end. The bookmark system somewhat alleviates this problem. You can place a bookmark on a page and then if your choice, dice roll, or combat spells death, you can return to the bookmark and make another choice. The difficulty you choose will determine how many bookmarks you receive, but this more a band aid solution to a game flaw that needs a little more attention.
This won't matter to those who love this title. This style of play is a throwback to the mechanics of a type of game many of today's players would find too frustrating to be enjoyable. If you're a fan of the 'Fighting Fantasy' books or are curious about this old school melding of game and story, Temple of the Spider God is worth a play. For the rest of you, the game is going to annoy those trying to enjoy the tale, and sadly those who don't care about the tale won't find too much game.
Description
An interactive fantasy adventure! It's a book. It's a game. It's an RPG. It's a Gamebook Adventure! Please note that you do not need to have read any of the previous gamebooks in order to read and play this.
The critically acclaimed gamebook series returns with gamebook legend, Jonathan Green at the helm! Jonathan Green is best known for his work on the Fighting Fantasy series, but has also been involved with gamebooks and novels based on SW Clone Wars, Doctor Who and Warhammer 40k!
•Pocket Gamer 2012 Awards Best Adventure/RPG Game nominee!
•Best App Ever Awards 2011 2nd place!
•#1 ranked iPad Dice Game in 10 countries and top #10 ranked iPad RPG Game in 15 countries.
•Top #5 ranked iPhone Dice Game in 16 countries and top #10 RPG Game in 7 countries including US, UK, Canada and Australia!
"Cesaro Cortez, a famed explorer-conquistador, set out three years ago on his last great expedition. His ships never returned to an Orlandrian port and he was feared lost until a mysterious cargo appeared recently in Miramar. The nature of this cargo will put Orlandes in jeopardy, sending you on an epic journey to find Cortez, save the country and face your darkest fear!"
"For those of us who grew up with the Fighting Fantasy books, this is almost like a homecoming. It’s a great modern equivalent to the books many of us loved as youngsters, with the same kind of attention to detail and thrilling fantastical touches that made these adventures so enjoyable. A splendidly written interactive fantasy story that will keep you hooked until the very end." - POCKETGAMER (8 out of 10 review)
"...a series of lovingly crafted and extremely well-written interactive fantasy novels. It's surprisingly engrossing stuff, the economically written narrative packing in masses of detail, while rattling out a pacey, involving story." - THE GUARDIAN
"Gamebook Adventures are fun to read – not just because the RPG mechanic draws you in and engages you in the story, but also because the stories are good fantasy fiction. The artwork is great and there is a great deal of replayability in the application, especially when you consider the hundreds of choices that can be made and the various difficulties." - WIRED.COM
"After finally making my way through the series’ newest release, I’m somewhat ashamed that I’ve waited so long to take the plunge..." - 148APPS
"I've had an absolutely fabulous time playing through them, and highly encourage anyone interested in fantasy novels to check 'em out." - TOUCH ARCADE
•Includes all the interactive reading and gameplay features found in the previous Gamebook Adventures titles.
•Read the story and dictate the direction of the story! Options based on who you have met, where you have visited and what you have found.
•Battle an array of creatures from sea monsters to an army of venomous spiders. Lead a group of bandits or become a captain of a ship.
•Unique battle system using realistic 3D dice which can be rolled by shaking your iDevice.
•Lots of achievements to collect and artwork to find throughout the book. These are placed on your achievement wall.
•New Phobia skill rolls.
•Companions you meet on the adventure will now fight with you!
•Updated Orlandes Uncovered and World Map.
•Awesome artwork and music to accompany the interactive story.
Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the Fighting Fantasy, Sorcery, Lone Wolf or Grail Quest series then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!
What's New in Version 1.52
Fixes a problem with some devices crashing during the cinematic
Upgraded to 64-bit iOS