As the last human on Earth, you stand tall upon the Ziggurat, surveying the damage that the alien menace has wrought. As the hordes approach, you and your powerful weapon can keep them at bay... but for how long? That is all the information needed to understand and undertake this arcade shooter from Action Button Entertainment.
Yes it seems that the team responsible for some of the more unique game writing and criticism on the net has thrown their hats into game design, and what they've come up with can be called striking if nothing else. For starters, the game begins and ends with a jarring note, protagonist silhouetted against a crimson backdrop. It feels like a Suda51 game in tone. Game wise, it plays kind of like a reverse paratrooper. You stand on your mountain as the aliens ascend from below. The goal is survival, in not letting any of them reach you or to have any of their projectiles touch you. To accomplish this you have a rather powerful gun equipped that arcs its shots and charges up to be more powerful the longer you keep from firing. Upon hitting an enemy, you can set off a chain reaction that engulfs it neighbors, which is needed as the incoming hordes are relentless.
Controlling the gun can be handled with either a precision mode which waves your gun back and forth via a slider bar at the bottom of the screen or an aiming mode where projectiles are flung out slingshot style. Out of the two, the precision mode feels the best, but the slider never seems responsive enough to keep the enemy at bay. This could be a skill based learning curve that improves over play time or it could be reinforcing the hopelessness of your situation. See, defeat will come, and it will come often, no matter how many times you have another go. The game even tells you how many aliens you managed to off before dying, suggesting that to expect any other outcome is foolhardy. This is in essence a game of high scores, except that there is enemy progression with different colored aliens appearing with increasingly maddening tactics. There is also apparently an end-boss, but defeating it let alone reaching seems to be a task for only the most dedicated and skillful players. I wouldn't be surprised if the design team was laughing uproariously while mapping out this constant increase in difficulty.
Let us warn you that difficulty is what you're in for. In spirit Ziggurat is an embodiment of an 80s arcade cabinet designed to steal your money under the guise of an engaging game that's quick to get the hang of. Luckily there's only a one time fee here so only your ego gets bruised while your wallet gets left alone. If you feel up to the challenge, give this one a play.
Description
Recommended by TIME Magazine as one of the 25 best apps to own on iPad. First ever 9/10 for a mobile game in the History of iconic EDGE magazine.
". . . As The Universe Ends, The Last Human On Earth Continues To Prolong The Oblivion Of Its Race . . ."
ZiGGURAT is the end of a much longer story -- a story which ends with The Last Human On Earth standing atop a stratosphere-high stone pyramid, wielding a laser rifle against an endless wave of relentless alien freaks.
Where did the alien freaks come from? How did our hero get to the top of this pyramid? We have no time to think about such things: there is only time to shoot.
The situation is hopeless: this is the end. Your only goal is to enjoy taking out as many of those alien freaks as you can.
As the aliens jump up and down in their approach to our hero, their eyeballs grow and shrink. As you hold your finger on the screen to steady your aim, your gun’s blast grows and shrinks. Hit larger enemy eyeballs with larger bullets to initiate larger explosions and chain reactions. Shoot as much as you want -- you’ll probably never get enough, and that’s okay, because the enemies will literally never stop coming.
With controls that bring together the best of modern shooting nuances and classic gaming challenge, Action Button Entertainment's ZiGGURAT is a new kind of addiction for iOS.
FEATURES
✔ Innovative “Precision Mode” controls: Precision Mode allows the player to control the game entirely with horizontal sweeps on the bottom edge of the screen, meaning your finger doesn’t ever need to cover the on-screen action.
✔ “Slingshot Mode” controls: For players who prefer slinging and flinging.
✔ Endless . . . with an ending: Watch the world end in the background as you play (though don’t get too distracted).
✔ Authentic retro: With sixteen-bit graphics (parallax scrolling!), eight-bit sounds (chiptunes!), and immortal controls and feel, ZiGGURAT is an homage to the games that got us started wanting to make games.
✔ Leaderboards, achievements, Facebook, and Twitter: Everyone in the world or your workplace can and will know how many alien freaks you killed before you died. And don't you want to be at the top of the "Total Shots Fired" worldwide ZiGGURAT leaderboard?
✔ Real-Life Rewards: earn physical goodies for your in-game achievements. Including underwear and socks!
✔ Deep stat-tracking: ZiGGURAT keeps track of your performance and presents your cumulative multi-session scores in a clean single-screen format for efficient bragging.
✔ Amazing music: If the theme music from ZiGGURAT doesn’t impress you, you are not invited to my birthday party (it will be playing on loop at my birthday party).
WHAT PEOPLE ARE SAYING:
"A sublimely chewable wad of arcade bubblegum" - EDGE, 9/10
"ZiGGURAT is the new iOS hotness." - IGN.com
Adam "Atomic" Saltsman, creator of groundbreaking iOS smash hit CANABALT, calls ZiGGURAT "French New Wave Action Videogame Fan Art". (He also says that "all art is fan art".)
"one of the best gaming experiences I've had in ages." - Destructoid, 9.5/10
"The best iPhone game of the millennium." - Bon Mots & Blood
"It builds its tension with discipline, a game that executes its vision with mesmerising economy." - Simon Parkin for HookShot Inc., 5/5
"...like stomping on the Rice Bubbles mascots and discovering why they were named Snap, Crackle and Pop." - Tracey Lien, Kotaku Australia
"The most fon I've ever had with one hand on my iPhone." - Bennett Foddy, creator of QWOP.
"unlike any shooter I've ever seen." - The Unofficial Apple Weblog, 5/5
"addicting" - SILICONERA
"intense - Inside Mobile Apps
"Horde Mode for your pocket" - GameRanx.com
Featured by Apple as NEW AND NOTEWORTHY
What's New in Version 1.0.21
gimmie update
fix for new iPad