Sine Mora Review

By , on July 19, 2013
Last modified 11 years, 4 months ago


Sine Mora
  • Publisher: HandyGames
  • Genre: Action
  • Released: 13 Jul, 2013
  • Size: 345.6 MB
  • Price: $4.99
Download on the AppStore
4 out of 5

PROS

  • Unique time-based energy system.
  • Ingenious, multi-tiered boss battles.
  • Breathtakingly gorgeous.

CONS

  • Virtual stick controls are a bit iffy.

VERDICT

Though this version of Sine Mora stands shoulder-to-shoulder with the excellent console original in almost every regard, the virtual stick control system lets the port down a little. 


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Sine Mora is a game about time. In this beautiful bullet-hell blaster - just like in real life - it's a commodity you never seem to have enough of. As you guide your futuristic aircraft through the near constant barrage of neon bullet-sprays, you'll find yourself glancing not at an energy bar, but at a timer.

Every time you get shot in Sine Mora, valuable seconds are deducted from the clock. Let the timer reach zero, and it's game over. The only way to win time back is by destroying enemies - something you're going to be doing a lot of if you want to survive.

It's this tense balancing act which makes Sine Mora such a breath of fresh air. You're always under pressure to move in and attack in the hope of extending the countdown, forcing you to walk a knife's edge between tactical restraint and gung-ho recklessness. Factor in the varied enemies, the stunning 3D landscapes, and some truly-imaginative multi-tiered boss battles, and you're looking at one of the best shoot-'em-ups in recent memory.

There is a slight drawback, however. You see, Sine Mora was originally released on Xbox Live back in 2012. Spend a few seconds with the iOS version, and its console heritage becomes pretty obvious.

Rather than opt for a one-to-one touch-and-drag system, the studio handling the port has chosen to give us a virtual thumbstick. While this system works, and stays true to the feel and physics of the original game, it's difficult to achieve the pinpoint precision the game demands without a joypad. Though we were able to complete the game on the standard difficulty setting, we felt at a real disadvantage while tacking the harder modes.

That said, we still enjoyed the heck out of Sine Mora. Provided you're willing to adapt to the virtual stick, and don't mind the game's letterboxed widescreen format, you'll find Sina Mora a thrilling and innovative example of the bullet-hell genre. We just wish the controls were as refined as those pristine visuals.

Screenshots

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