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Jake Escapes HD Review
Jake isn't very bright - sure, he's the world's greatest thief, but stealing ultra-secret technology from the Government never ends well. Now he's caught up in the shadowy world of spies, agents and super criminals as they attempt to claim what Jake has stolen, so now he has to escape... up the side of a building. It's a flimsy premise to justify having someone springing their way up the side of a building, but you can take or leave the story as you dive in to the shallow, yet briefly…
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As an Oakguard, you're charged with protecting the Great Oak - a mystical plant that ensures your village remains prosperous. As such there are rules to follow and trials to complete: Stay off the grass and timing your run to avoid spinning blades and any other number of traps means This Could Hurt, but you're fairly rewarded for your efforts. Part time-trial, part puzzle, part platformer - This Could Hurt by Orange Agenda and Chillingo may only require a single finger to control, but…
Watch The Video ReviewLostWinds2: Winter of the Melodias Review
When last we met Toku and the wind-spirit Enril, the evil spirit Balasar was defeated and all was well in Mistralis. It was a short, but intriguing journey filled with exploration and a handful of puzzles, and now with more evil threatening the lands, it's up to Toku and Enril to once again save the world. Ultimately LostWinds felt all too short, almost a teaser of what is possible when platforming meets gesture controls. The sequel takes things even further, implementing fixes from t…
Watch The Video ReviewDummy Defense Review
Back in the early 2000s there was a game called Bridge Builder, where you had to use a finite amount of resources to build a bridge like structure stable enough to support the train that would be crossing it. It was a fun and mentally taxing puzzle game, and the last twelve years or so have shown the concept revisited in various forms. Dummy Defense is the latest, but as the name suggests, this is about creating structures more to protect, rather than just support (though there is some…
Watch The Video ReviewFastBall 3 Review
[This title was the featured Mini-Review for the Friday News Wrap-Up for the 11th of May, 2012] The Impossible Game is responsible for opening gamers eyes to the beauty and simplicity of jumping in platformers. Endless runners do much the same, but they can't be as unfair in their design. FastBall by Klik! Games sticks with small levels packed with jumping challenges that eventually require insane feats of precise timing to complete. Unfortunately the third in the series has dropped t…
Watch The Video ReviewAbraWORDabrA Review
AbraWORDabrA has a flaw - from the outset it feels and plays almost exactly like every 'edutainment' game crammed down your craw during your formative years. The problems are simple, but you can't move on until you get past the rudimentary game slapped on top of it. However, initial pacing issues aside, AbraWORDabrA by Total Arkade Software soon shows its teeth and you'll almost be wishing for the simple game you were complaining about. The game is split up in to two main modes, with…
Watch The Video ReviewSki Safari Review
If there's one memory that Ski Safari conjurers up, it's falling over in compromising positions. That was always the most perplexing part of learning to ski; having your legs sticking out in angles you thought an impossibility. Aside from the unintentional yoga, this game has you fleeing from an avalanche and interacting with all manner of birds and even a yeti (cause what self respecting ski game doesn't include a yeti). The yeti however is not meant to be feared and avoided like oth…
Watch The Video ReviewTHE KING OF FIGHTERS-i 2012. Review
When The King of Fighters-i first found its way on to the App Store and managed to rival its the Street Fighter titles, it was all I could do to contain my joy. Once again, developers had managed to defy conventions and turn a game that requires insanely precise controls in to something not only playable, but also competitive. The King of Fighters-i 2012 keeps the ball rolling and in much the same way that Volt did for Street Fighter IV. More to the point, those expecting a change-up…
Watch The Video ReviewPolymer Review
There's one form of puzzle that has always managed to stump me. Not because it's particularly difficult, but because I always find myself needing to re-learn all of the basics to make any progress. I am, of course, referring to the sliding-puzzle. With this in mind, despite its reliance on sliding-puzzle mechanics, I find myself stabbing retry again and again in Whitaker Blackall's colorful puzzler, Polymer. The premise is as simple as it gets: slide various open-ended shapes around…
Watch The Video ReviewMy Little Hero Review
I freely admit that as a child I had a stuffed toy that I brought to bed and while I knew he couldn't talk or interact with me, I liked to pretend he could at least understand me. The idea of loosing him would have been horrible, probably more so if it was the fabled Boogeyman that did it, so its no surprise to see the diminutive hero of My Little Hero braving the wilds to get him back. The game is simple to pick up and play, sporting a basic virtual stick and button setup to move aro…
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[This title is the Mini-Review for the Friday News Wrap-Up for the 27th of April, 2012] I recently caught up with some of the fine lads who work with the Australian developer Valhalla Studios Bifrost and it struck me as odd that I hadn't checked out their relatively recent arcade puzzle title, Photon. Sporting a Tron-like neon visual style, the gameplay itself takes its cues from the three-match genre. The game's catch is simple - tilting can jiggle around the orbs, allowing you acce…
Watch The Video ReviewKa-Bloom Review
Ka-Bloom by Strongman Games and BBC Worldwide is a strange sort of puzzler. There's a very logical solution to almost all of its puzzles, but there's also a free-form element to its play that lends itself to a naturalistic, almost intuitive approach as well. In short, hardcore or casual, Ka-Bloom is a lot of fun. At its most basic level, you need to feed Floret a stream of various tokens to provide enough energy to explode. These tokens can only be grabbed once Floret's aura is large…
Watch The Video ReviewMacGuffin's Curse Review
Aussie developer Brawsome is not above a bit of cheeky advertising and my hat is fairly tipped to their tenuous use of ties to Adventure gaming's most well-known celebrities (Tim Schafer, for instance, has provided a single line of dialogue). All of this effort has gone in to spreading the word about their latest title, MacGuffin's Curse, an adventure game locked in to a world where you'll need to master pushing blocks to succeed. You play as the titular MacGuffin, a thief who is curs…
Watch The Video ReviewCoign of Vantage Review
For those of you not in the know, a voxel is essentially a pixel in the third dimension, so instead of images made up of single colored squares, you know have images made up of single colored cubes. Coign of Vantage has strewn these voxels around and through the power or rotation, it's your job as the player to find the correct vantage point and put the image back together. There are two game modes; normal, and 'ten on time'. In normal mode you start with forty five seconds on the clo…
Watch The Video ReviewPrismaPix Review
There's a reason why we at AppSpy recently reviewed Kris Pixton's latest release in the Pathpix series - it was to act as a refresher or reminder of the developer's particular puzzling style. Ultimately it acts as a perfect introduction to an entirely new (relatively speaking) puzzling experience in the form of PrismaPix, and while it may feature the same core goals of PathPix, the gameplay itself is fresh and utterly engrossing. Mixing elements of games such as Minesweeper, Fill-a-Pi…
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