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TriBlaster Review

Review oeFun, Inc. By Alex Beech, 10 years, 8 months ago
TriBlaster Review

If you've ever seen the 1981 arcade game Tempest in action, then TriBlaster’s influences will be immediately apparent. The new tube shooter utilises the same visual style and gameplay mechanics as the Atari classic, but it does so with enough flair to make it feel fresh. TriBlaster's early stages look like you are standing at the blocks of a neon-soaked 100m race track. As you progress though the levels, the shape of these stages begins to warp and twist to awesome effect,…

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Joe Danger Infinity gets a new Daily Challenge mode in latest update

News By Alex Beech, 10 years, 8 months ago
Joe Danger Infinity gets a new Daily Challenge mode in latest update

Hello Games’s stuntman extraordinaire Joe Danger just got served. If beating the Joe Danger Infinity's numerous levels and obstacles wasn't enough, he must now content with a new Daily Challenge mode, which has been added via the game's latest update. The mode will offer a new track every day for Joe to jump, explode, and rocket his way through. Completing the new tracks will earn you even bigger coin prizes to help you purchase more boosts, allowing you to secure your domination of the leaderboards. The update also delivers a few bug fixes, including one to the aggressive AI Dummy racer. We already thought that Joe Danger Infinity offered plenty of content, with more than 20 v…

Twisty avoidance puzzler Duet gets new daily challenge mode

News By Alex Beech, 10 years, 8 months ago
Twisty avoidance puzzler Duet gets new daily challenge mode

Duet, Kumobius’s excellent loop-based reaction-tester, has just received a line-up of new challenges in its latest update. Charging you with rotate two coloured orbs through deadly obtacle courses, Duet already offered a sizable challenge when it was released back in October. But, for those of you whose minds were left unwarped by its abstract action puzzles, Kumobius's new daily challenge mode will be welcome news. Each daily challenge includes three new waves to spin your way past. Different days will see different levels of challenge complexity, with Mondays and Thursdays setting a nice relaxed pace, ramping all the ways up to nearly impossible on Sundays. This new ch…

Dudeski Review

Review Static Oceans Corp. By Alex Beech, 10 years, 8 months ago
Dudeski Review

If someone were to suggest skiing down Dudeski’s murderous Lord Shred Mountain in real life, you would think they were crazy. Thankfully, Static Ocean's latest game makes getting to the bottom of this slalom of death more about fun than fear. Touching either side of the screen steers your skier left and right, letting you weave through the game’s red and blue slalom gates. The game’s pixel-art graphics do a lot to communicate the correct path through these gates, wit…

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God of Light Review

Review Playmous By Alex Beech, 10 years, 9 months ago
God of Light Review

In some ways Playmous's new game, God of Light, reminds us of the album art for Pink Floyd's Dark Side of the Moon - it focuses on a beam of light, and it has a sweet soundtrack. Taking control of a glowing ball called Shiny, you have to bounce a ray of light off various reflective flowers to reach the Source of Life. Things aren't quite that straightforward, however. You see, you begin all of God of Light's mazes in darkness.  Tapping on Shiny allows you to easily rotate the si…

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The Voyage Review

Review Toy Studio LLC By Alex Beech, 10 years, 9 months ago
The Voyage Review

The Voyage wastes no time in immersing you in its pirate-themed, puzzle-based world. Your adversary Captain Bucklebeard quickly establishes the game's loose story: a race to find the treasure of Velvet Marley. From here, the puzzles come thick and fast as you make your way through each of The Voyage's 100 increasingly difficult conundrums. Before each new challenge begins you are treated to a quick instruction screen. These are important, as your goal changes dramatically from one puz…

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Pixel-art roguelike Devious Dungeon charging onto the App Store tonight

News By Alex Beech, 10 years, 9 months ago
Pixel-art roguelike Devious Dungeon charging onto the App Store tonight

Pixel-art platformer Devious Dungeon is arriving on the App Store at midnight tonight. While combining 8-bit visuals, platforming, and randomised level design is not an original idea for a game, when it's the work of Ravenous Games (the developer of the fantastic League of Evil series) we find ourselves paying attention. The medieval-themed platform game will offer five differently themed environments to explore beneath the streets of the Kingdom. Each of these will offer unique enemies and challenges to overcome as you battle to collect increasingly impressive loot, and improve your chances of survival. The aquisition of gear is especially important, as you will uncover increasingly…

Dual Survivor Review

Review Rising Step By Alex Beech, 10 years, 9 months ago
Dual Survivor Review

Playing Dual Survivor is the gaming equivalent of being punched in the stomach by someone who claims to be your friend. And, like the assualted party in that metaphor, it will leave you wondering if you somehow deserved it. But, even as your find yourself asking the question, you will realise that it's really the game which is to blame. This oddly schizophrenic sensation is deliberate. The game demands an equal split of your mental energies. You have to navigate two seperate…

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Only One Review

Review Ernest Szoka By Alex Beech, 10 years, 9 months ago
Only One Review

Only One's developer, Ernest Szoka, seems to understand that, sometimes, the simplest ideas can be the best. Starting with a basic top-down hack-and-slash format, he has tweaked the concept just enough to turn it into something wonderful. Only One is an arena brawler which throws waves of increasingly difficult enemies at you, and challenges you to be the last one standing. Beating your foes is not complicated - a simple slash of your sword usually gets the job done. But this ap…

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R-TYPE II Review

Review DotEmu By Alex Beech, 10 years, 9 months ago
R-TYPE II Review

These days, the notion of guiding a spaceship from left to right in the hope of stopping an alien invasion is rather quaint. In the days of R-Type, however, this flavour of sci-fi blaster was still considered cutting-edge. Irem's side-scrolling shooter series introduced massive power-ups and screen-filling bosses to a generation of gamers. As a result, seeing these games faithfully reproduced in the palm of our hands creates a strange nostalgia. As far as content and visuals are…

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