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Infinity Blade II
Not only did the original Infinity Blade introduce players to a new and cunningly effective combat system for touchscreen-based devices, it pushed the boundaries of what was possible on the iOS platform both visually and conceptually. Its iterative style of gameplay was (for some) simply repetitive,…
$6.99- Epic Games
- Version 1.3.5
- Action Games
METAL SLUG 2 Review
If you've followed our reviews for any length of time you'll know that our experience with the METAL SLUG series on the iOS platform has been... well not so great. Nostalgia manages to keep the game afloat, but emulation can only do so much to recreate the responsive controls and smooth visuals of the Arcade classic. METAL SLUG 2 doesn't do much to address the problems of previous releases, but it does have one thing in its favor... it was a much simpler game. As such players can take…
Watch The Video ReviewThe DRM Death Ray Manta Review
The DRM Death Ray Manta is a game that I shall hereafter refer to as just Death Ray Manta. It is an exercise in sense-overload as you are bombarded with hyper-kinetic visuals, a pulsing soundtrack, and levels that either end in victory or defeat before you've even gotten your bearings. What type of game is it? Think Robotron 2084 with an epileptic makeover. It's been getting a lot of positive buzz around review circles if the quotes are to be believed, so let's see if there's anything…
Watch The Video ReviewUndead Soccer Review
Late last year, The Bowling Dead was released, a novel take on the over-saturated zombie genre that had you flinging bowling balls at zombies. To be honest, we didn't foresee that other sports might also lend themselves to killing the undead, so the release of Undead Soccer kind of caught us by surprise. You flick soccer balls at zombies before they can reach you and munch your face off. A simple, and somewhat engaging premise, but like so many games on the iOS platform these days, a h…
Watch The Video ReviewWave Trip Review
If you hadn't noticed, Lucky Frame have a bit of a theme going on with their releases. Music - and in particular, player-generated music - is a driving force behind many of the titles they've released. Wave Trip extends the theme by pairing it with a unique take on the tried and true 'touch to fly' gameplay that was once so popular. I say once, but those who have played Jetpack Joyride should already be familiar with the basics of the game. Touch the screen to fly up, and let go to fl…
Watch The Video ReviewWide Sky Review
There are times when you want to love something so badly that you'll spend hours on end hoping to find the one thing you can grip on to so you can share it with everyone else, but in the case of Wide Sky by Marcus Eckert, I've come up empty. Despite featuring some of the most amazing graphical, and dare I say it, even audio design the platform has to offer, this tongue-in-cheek title feels as though the gameplay itself wasn't tested thoroughly enough, and what should be a casual joy be…
Watch The Video ReviewTABLE TOP RACING Review
When reviewing a title I often come across an internal dialogue in the form of a line of questioning that ends up sounding a little like this: "Where's all the depth? Shouldn't there be more stuff I can do?", "Does it matter? Are you having fun?", "Actually I am, but I'm afraid it won't last". For a game sporting as little as 8 stages and 10 vehicles, you'd think the fun would quickly run out, but Playrise Edge have nailed Table Top Racing's 'Kart' gameplay so perfectly that it's hard…
Watch The Video ReviewHeroes and Castles Review
The castle defense genre along with its sister, the tower defense genre was one of the first big run-away hits on the iOS, thanks to the popularity of games like Knights on-rush. Heroes and Castles is cut from the same cloth, but like a lot of popular PC defense titles released in the last couple years, it has understood that gameplay can be a lot more exciting if the player is getting down and dirty alongside all its units and towers. That is the crux of the gameplay here as you pick…
Watch The Video ReviewDream of Pixels Review
Dream of Pixels is a deceptive title. When one expects a damning expose on the single-mindedness of retro games and those who cling feverishly to nostalgia explored in game form, one does not expect a spin on a gaming classic. We're joking of course. What we have here can be best described as 'reverse Tetris', but that really doesn't do it justice. It's as good a starting off point as any though, so let us commence! There are multiple game modes that are unlocked through different mea…
Watch The Video ReviewSki Safari: Adventure Time Review
Back in May of 2012, Defiant released Ski Safari, an endless-runner focused around riding animals. It was a surprisingly focused offering which stood out from its peers, so it's not so surprising that a hot property like Adventure Time would want to bend the game's addictive core to its own purposes. Ski Safari: Adventure Time is exactly what you might expect a combination of Ski Safari and Adventure Time to be. The core gameplay remains the same: escape the avalanche by riding animal…
Watch The Video ReviewCracking Sands Review
Going solo isn't always easy, especially when a major success like Reckless Racing 2 is under your belt. Polarbit and Pixelbite made a wonderful team and the end result was a racer that may still defining the high-water mark for the top-down racing genre. Recently Pixelbite made a small splash with Repulze, but something was missing - it lacked a sense of whimsy. Now, Polarbit releases their own racer, Cracking Sands, and while the concept is fun and calls upon the shade of Mario Kart,…
Watch The Video ReviewNoble Nutlings Review
Boomlagoon, the makers of Noble Nutlings have received a lot of buzz thanks to being a company sporting ex-Rovio employees (you know, the developers behind Angry Birds). Before Angry Birds was a hit, Rovio had released many other games for mobile platforms - obviously these did OK for the company as they stayed in business, but what we're saying is it can take a lot of tries before hitting on something that really resonates. Keep this in mind for the review. Each level of Noble Nutli…
Watch The Video ReviewLittle Amazon Review
We come back to this time and time again, but if you design your game towards encouraging people to spend money on In-App Purchases, it should at most be a gentle nudge, and you should most definitely not have your entire game feel like a hampered grind. Little Amazon sadly falls in this latter category. Lily is trying not only to flee the clutches of the evil demon Gruul, but is trying to save the entire kingdom by running faster than she's ever run before. In a neat addition, the sto…
Watch The Video ReviewTemple Run 2 Review
When faced with such a task as creating the sequel to a smash hit, you're faced with the inevitable problem of 'how do we do better than supposed perfection?'. Some buckle under the weight, others learn to refine and extend what was successful, and others... well others end up like Temple Run 2. Imangi Studios have clearly thought long and hard about how to retain the free-to-play edge of the original while enticing players towards their in-app store - all without alienating players a…
Watch The Video ReviewTNNS Review
After Ziggurat, it was going to be interesting to see what Action Button Entertainment came up with next. We're a little late to the party on this one, but with the release of TNNS (which is pronounced tennis), they seem to have cemented themselves as a maker of games with simple mechanics and premises, that reward an increase of skill from the player, while having very engaging low-fi presentation. TNNS is a variation on both Pong and Breakout, with a subtle change of control, and a r…
Watch The Video ReviewKarateka Review
Sometimes you just have to bite the bullet and accept that even heroes can make mistakes. Some would argue that Jordan Mechner has made several in his time, but the remake of Karateka (his break-out title from 1984) is definitely amongst them. Where the original was a relatively simple affair of fighting opponent after opponent using a joystick and two (or one) button setup. The game was praised for its fluid combat and clever use of tension to motivate players to save Mariko - it was…
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