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DevilDark: The Fallen Kingdom Review
Despite their brutishly simple style, Action-RPGs remain steadfastly appealing; being able to dispatch hordes of enemies and then sifting through the chunky remains for useful items seems to push all the right kind of buttons for many gamers. DevilDark: The Fallen Kingdom by Triniti Interactive attempts to cash in on this simplicity, but it pulls its punch a little too much, making for a less than compelling title. While there are no specific classes, players can find themselves beati…
Watch The Video ReviewCall of Mini: Zombies Review
There are no prizes for working out the influences for Triniti Interactive's latest release 'Call of Mini: Zombies', so it should be no surprise to find yourself strapping in to a zombie-themed twin-stick shooter. After selecting from a handful of characters you're faced with the challenge of shooting, chopping or blowing up a variety of zombies invading one of two different locations. In keeping with the 'Call of Duty' theme, players maneuver and fire their weapons from a third-perso…
Watch The Video ReviewCrazy John Review
Sometimes, just sometimes I just can't let something like this slip by without comment. Crazy John by Triniti Interactive had some of the best potential to become a truly classic twin-stick shooter, but instead it chose to be a Minigore clone and ended up losing its way. The controls are standard for a twin-stick, with one stick used to move and the other to aim and shoot, while a small row of icons in the middle allow you to select your weapon of choice. Weapons vary in power and gen…
Watch The Video ReviewCoastal Super-Combat Review
Coastal Super-Combat by Triniti Interactive is yet another weapon-based defense title to add to the pile, but it has been some time since we've tried one of these games so lets see if anything new has cropped up. The controls definitely fall under the heading of 'if it's not broke, don't fix it' which means that players will need to drag and around their cross-hairs to aim each weapon while firing with another button and tilting to pan across the game field. After each level you'll be…
Watch The Video ReviewDeath Knight Review
Triniti Interactive's latest release, Death Knight jumps on the beat'em up bandwagon with its own spin on the genre. Bad guys invade, your character takes up the call, bad guys get their heads smashed in - it's nothing unique, but at least there's no kidnapped princess/mayor/girlfriend to bother rescuing. On your epic 77 level journey you'll take the reigns of a nameless knight as he wields an assortment of weaponry to dispatch the 'forces of EVIL'. There's only one control scheme to…
Watch The Video ReviewHired Gun Review
Are you restless and twitchy, perhaps you think the world moves too slowly? Then Hired Gun by Triniti Interactive is the game for you. iSniper has tread this ground before, but unless you have excellent perception and spider like reflexes Hired Gun can quickly become an exercise in frustration. After you're given your target for the randomly picked level you'll need to immediately find a way to slow down time like you're in the Matrix. Random people will pass along streets, in front o…
Watch The Video ReviewGAMEBOX 1 Review
ALL-IN-1 GAMEBOX is a collective application of around 14 games from developer Triniti Interactive. Once players buy the GAMEBOX collection, they are free to play each of the included games at their leisure. Each game will have a different control scheme and players will be given instructions before each game so there are no hidden surprises here. The games differ in genre and game style but unfortunately most of them are rip offs of other popular games; Ancient War is Cartoon Wars, 3…
Watch The Video ReviewBowman Defense Review
Bowman Defense by Triniti Interactive is yet another addition to the ranks of the archery-style arcade games littering the iPhone and like so many other successful games it has risen to prominence thanks to the liberal use of "creative license" and a fairly generic style of gameplay. The copy-cat nature of so many games on the iPhone is usually best represented by the lack of experimentation in the controls where the expectation is "if you've learned how to play game X then you'll hav…
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