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Terry Cavanagh's next game is the dice-based tactical roguelike Dicey Dungeon
If you're familiar with the name Terry Cavanagh, you probably know his games: the frantic arcade evasion of Super Hexagon, and the gravity-bending hard-as-nails platforming of VVVVVV. His next game, Dicey Dungeon, is leaving the reflex-testing action and precision platforming behind in favor of dice-centric turn-based roguelike. Choosing from a number of classes (currently three out of a planned six) like Warrior and Inventor, you move through each map, level-by-level, fighting enemies and gathering loot from chests. Each battle is a turn-based affair reminscent of the card battles of card-RPG hybrids, except with dice instead of hands. From your backpack, you equip up to six weapons and pi…
Bad North brings tactical island defense to mobile later this year
Playing as vikings in games is often an exercise in raids, feuds, Jarl politics, and bloody combat, but the upcoming Bad North places you in the opposite side of that scenario: defending your island havens from the overwhelming viking threat through careful strategy. Upon procedurally-generated isles, you must tactically position your limited forces, protecting nobles and common folk while maximizng your defenses through height advantages and unit placement. And then the violent invaders arrive on your shores, drenching the island landscapes in blood as you manage chokepoints, retreats, and flanking manuevers in real time. But it's Bad North's stylish minimalist aesthetic that completes…