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A Steel Media round-up for the week of June 4th
Here’s another weekly round-up of news, previews, and features from Pocket Gamer, 148Apps, and the rest of our sister sites. On our Youtube page, James Gilmour reviews the bullet hell shoot-em-up Blazefury, that makes its own mark by mixing the shmup style with the idle tapper genre. While not immediately compelling, the vibrant aesthetic and upgrading mechanics make Blazefury surprisingly enjoyable as a unique shooter. Over on Pocket Gamer, Emily Sowden provides a rundown of the games that won at Apple Design Awards, the eclectic group of winners including the desert snowboarding Alto's Odyysey, touching romance Florence, artful puzzler Frost, grim platformer I…
Florence promises a touching tale of love and relationship, coming to iOS on February 14th
Mobile has seen a steady resurgence of the interactive fiction genre, from the myriad classic text adventures to the interesting evolutions such as Sorcery and Lone Wolf. Florence, the upcoming game from Monument Valley lead designer Ken Wong, looks to be another evolution of the genre, blending subtly animated illustrations and gameplay vignettes to tell a story of love. Described as a slice of life narrative and interactive storybook, the game takes the player through the intimate slices of titular Florence Yeoh’s first love, the highs and lows, the struggle and feeling stuck and the slow process of falling for a person. Scene by scene, interaction by interaction - brushing t…